BREAKING
ZJU3DV releases PGSR method
How PGSR builds meshes
1
Multi-view RGB
↓
2
Planar Gaussians
↓
3
Unbiased depth
↓
4
High-fidelity mesh
PGSR vs conventional 3DGS
3DGS
●
Fast rendering
●
Irregular point cloud
●
Weak geometry
PGSR
new
●
Planar representation
●
Regularization losses
●
Accurate meshes
Benchmark results (code)
DTU CD
0.47
T&T F1
0.51
0
hr
DTU training
0
min
T&T training
0
GitHub stars
Published at IEEE TVCG 2024
AI NEWS BLITZ
A Zhejiang University team has released PGSR, a new surface reconstruction method.