PGSR, an open-source implementation from researchers at Zhejiang University and collaborators, is drawing renewed attention as a method that extends 3D Gaussian Splatting (3DGS) to a planar-based representation, delivering high-fidelity surface reconstruction while preserving speed. The paper was posted to arXiv in June 2024 and accepted to TVCG 2024, a computer graphics journal, with implementation code released on GitHub.
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